Tag Archives: Procedural Generation

Platform – Basic Random Terrain

A quick example of how you could create basic random terrain for a platform or artillery type game.  It uses an array to store the terrain data and the tilemap object to display it.  Example is commented and covers Arrays, Tilemaps & “For” loops.

PREVIEW

DOWNLOAD

Advertisements

Dungeon/Cave Generation 1

An example of how you can simply create a randomly generated dungeon/cave for your games.  The example uses a “digging” approach to create the dungeon.  It stores the dungeon data  in an Array and tiles it using the “Tilemap” object.  It’s a nice start to adding a procedurally generated level to your game and can be easily expanded upon.

PREVIEW

DOWNLOAD