Created for a user on the forums this quick example shows how to use timers for making an enemy AI jump at random intervals. All enemies are the exactly the same but each has a random time to their next jump, something the user was having problems with.
A very basic example of 2 Pong paddle AI’s playing each other at Pong. It was created for a user on the Construct 2 forums. It is only 11 events and is fully commented and is a good starting point for making better/harder Pong AI.