Smooth Roguelike Movement 2

This example is almost exactly the same as the last Smooth Roguelike Movement example.  In this example though the player will continuously move 1 grid space (32×32) while the movement key is held down.  If the movement key is released while the player is not bound to the grid, the player will carry on until it reaches the next grid space, making sure the player is always aligned to the grid correctly.

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