As you can see there hasn’t been any updates on the site for ages. All the previews and example links are completely dead. So I’ve zipped together all the examples that you can find on here into one zip file.
I hope the examples help someone out as they were intended to.
Made for a user on the forums this example shows how to make an arrow point towards another object. While this may seem pretty trivial the two objects are on 2 different layers with 2 different parallax settings.
The example makes use of the System Expressions LayerToCanvasX and LayerToCanvasY.
A quick example for a user on the forums. In this example the movement of a platform character is controller by the left stick while the right stick is used to aim (like mouse aim). The character will always face in the direction of aiming.
Created for a user on the forums but never actually posted because I was ninja’d.
This example has an array of names, each time space bar is pressed, a random name is chosen and moved to a new array. That name is then removed from the original array so the names are never repeated.
Here’s a quick example of counting how many times a certain value appears in an Array. Made for a user on the forums it counts the number of times “dog” and “cat” appears in the array and can easily be expanded to check for more values or different values depending on your project.
Here’s a basic example of a Mario style coinbox. This is the type of box that you’d jump at from underneath and bump your head on and a coin comes out of the top.
- Left & Right Arrows – Move
- Up Arrow – Jump
This is something a little different from my usual examples. I’m going to take you through Construct 2’s random number expressions, how they work and how we can manipulate them to our advantage when creating a game.
Click below to read the whole post.
Continue reading Let’s Look At: Random Numbers